FunScienceDemos! for K–8

Visit this site for relevant science demonstration videos exploring the essential concepts elementary and middle level learners (grades K–8) need to know before high school. The short (about five minutes each), engaging videos support the Next Generation Science Standards (NGSS) and address topics in life, physical, and Earth/space sciences, as well as in engineering and STEM practices. Titles include Cottonball Catapult Design Challenge, Sound and Light Travel in Waves, Why Do We See the Moon?, Seeds and the Life Cycle of Plants, and many others. Viewers can comment on the demonstrations, or ask questions (and receive help) from the FunScienceDemos! team (a.k.a. educators from Temple University’s College of Science and Technology).

Full Link:

Math and STEM Resources

Visit this website for free math and STEM activities, games, lesson ideas, printables, and more from MIND Research Institute and similar organizations. Most of these resources can be adapted to any grade level in elementary and middle school. Students can explore problem solving with an app called BigSeed and design math games. Teachers can read about the state of STEM in the United States in an infographic, implement game design courses in their classrooms, access math lesson ideas, and find games to use during family STEM nights.

Full Link:

Teaching with Google Earth

This web portal is a one-stop shop for high school and college educators interested in learning about and working with Google Earth. Created by Glenn Richard of the Mineral Physics Institute at Stony Brook (N.Y.) University—and housed online by the Science Education Resource Center Pedagogic Service at Carleton College (Minn.)—the portal provides access to a wide range of materials such as articles with basic information about Google Earth (e.g., What Is Google Earth?, Why Teach with Google Earth?), practical user guides (e.g., Google Earth Tip Sheet, Working With Keyhole Markup Language), and links for further learning. Teachers can also access ready-to-use classroom/field activities (e.g., Environmental Reconnaissance of a Salt Marsh, Renewable Energy) using Google Earth and share their own Google Earth activities online.

Full Link:

ORISE Resources includes K-12 STEM curricula

Educators will discover a wealth of K–12 STEM curricula and other materials to foster students’ thinking, reasoning, teamwork, investigative, and creative skills at the Department of Energy’s Oak Ridge Institute for Science and Education (ORISE) website. Highlights include The Harnessed Atom, a middle level curriculum featuring lessons, games, and teacher presentations covering the essential principles of energy and matter, and STEM Topic videos (for teachers), which explore topics from Using Fairy Tales to Teach Math and Engineering in Lower Elementary School to an Introduction to Probeware in the Classroom (Vernier). Another notable resource is the Bioenergy Workforce Development curriculum, a collection of interdisciplinary lessons and activities developed by the DOE’s Bioenergy Technologies Office for exploring bioenergy topics in middle and high school classrooms.

Full Link:

The Education Arcade – Games, Simulations and Tools for Playful, Powerful Learning

This website offers games, simulations and programming tools, curriculum, and online professional development courses in educational technology that demonstrate how advanced math, science, and humanities content can be effectively combined with state-of-the-art game play for deeper student understanding and engagement. Produced by researchers at The Massachusetts Institute of Technology (MIT) and partners, game highlights include The Radix Endeavor (for middle and high school levels), an immersive virtual learning experience in which students conduct experiments to learn how systems in a virtual Earth-like world work and then collaborate to solve problems using math and scientific reasoning; and Ubiquitous Bio (for high school students), a series of four biology-themed games for mobile devices in which students explore topics in genetics, protein synthesis, evolution, and food webs. Teachers can access data generated by the games and use the data to inform future lesson plans.

Full Link:

eSkeletons Project

Examine the bony anatomy of humans, baboons, and gorillas, and learn about the important morphological and muscular features of the skeleton. Created by the Department of Anthropology at the University of Texas at Austin, the eSkeletons project and website offer several K–12 teaching resources on skeletal anatomy, including life-sized printouts of adult and juvenile human skeletons, word searches, crossword puzzles, matching games, and more. The resources are versioned for elementary, middle, and high school levels, and there is also a Frequently Asked Questions (FAQ) section, which addresses questions about bone biology and the human skeleton, such as What materials make up bone?, What is the function of bone?, How do bones grow?, and What are the smallest bones in the human body?

Full Link:

What Every Teacher Needs to Know – The Chemistry of Coffee

Grab a cup of joe—and get high school students’ excited about chemistry. This 10-lesson series created by high school educator Nate Talafuse, presents coffee from a chemical perspective. The lessons explore the chemistry of solutions, acids/bases and pH, the chemical compounds in coffee beans, the roasting process, and the art of coffee tasting, while also providing opportunities for students to use a temperature probe and timer (to observe how heat causes chemical reactions to occur, turning a “green” bean to dark) and a colorimeter (to determine the concentration of a solution—in this case, the pH of coffee—by analyzing its color intensity).

Full Link:

The Innovative Technology in Science Inquiry Project

The Innovative Technology in Science Inquiry project (grades 3–12) presents STEM activities that use integrated technologies, such as modeling, computational thinking, and real-time data acquisition. Available for elementary, middle level, and high school levels, the activities combine hands-on inquiry with integrated, technology-based learning and address numerous topics in engineering, life science, physical science, Earth science, environmental science, biology, chemistry, and physics. For example, in Wind Generator (Elementary 3–4 Engineering), students design and build paper turbine blade models and use a voltage sensor to collect data about how much energy each design generates. In Reaction Time (Middle School Life Science), students use a computer interactive to record data on how quickly they move a finger in response to three different types of signals: sight, sound, and touch. Probability Clouds (High School Chemistry) explores the structure and properties of atoms through several model-building computer interactives.

Full Link:

Middle Schools: Middle School Science Summer Institute Registration

Middle Schools: Middle School Science Summer Institute

Registration Deadline: June 29, 2018
Event: July 24-26, 2018
Contact: Rod Ellis

Participants will be introduced to the new New York City K-8 Science Scope and Sequence 2018 and will develop a deeper conceptual understanding of three-dimensional learning as a way to achieve performance expectations in the New York State Science Learning Standards. They will experience what three-dimensional learning looks like in the classroom and practice the implementation of methods of teaching science that enhance student engagement and deepen student understanding. Participants will begin planning an instructional sequence for a segment of a unit of study for their grade level. Click here to register.

Wildlife Conservation Society Teacher Advisory Council accepting applicants

Are you interested in becoming even more involved in the Zoo’s conservation education initiatives? The Zoo’s Teacher Advisory Council (TAC) may be the opportunity for you. TAC is composed of certified teachers and educators who are able to commit to a two-year term to advise us on our educational programs, discuss the changing needs of today’s teachers, and serve as Bronx Zoo ambassadors in their schools, district, and community. TAC members are selected from teachers across a variety of content areas and grade levels throughout the tri-state area.

Teacher Advisory Council Members will

  • Meet at the Zoo four to five Saturdays per year (lunch is provided) with an opportunity to continue after a year.
  • Serve in an advisory role to assist with the development of new 21st century educational programs.
  • Serve as a Zoo ambassador in their school, district and community—disseminate Zoo information to colleagues, and share teacher feedback with the Zoo.
  • Receive regular updates on Zoo events and opportunities via e-mail and education newsletters.
  • Have the exclusive opportunity to work with Zoo educators and be an integral part of Bronx Zoo conservation education programming.


Apply here: